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Previous Section: [[10 ❌ Party Progression]]
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# Attribute Descriptions
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## Physical
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### Body
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Body represents the general sturdiness and integrity of the individual. Body is used when calculating health.
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### Stamina
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Used for enduring extended affects. For example, an Athletics Check may be required to climb a wall but if climbing the wall takes more than one Turn the GM may call for a Stamina Save to make sure the character can hold themselves on the wall. The longer the scenario lasts the higher the DC should be.
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### Strength
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Strength is raw muscle power, the ability to lift, carry, and hit with great force. Strength is used to:
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- Calculate damage with melee weapons.
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- Determine how much weight can be lifted or carried
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Use Strength for checks that involve feats of bodily force, such as:
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- Kicking down a door
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- Breaking free of bonds
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- Pulling, pushing, or lifting heavy objects
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- Climbing a rope or swimming against the current
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- Resisting an attempt to grab, pull, or push you
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### Agility
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Agility represents nimbleness, speed, flexibility, and, coordination. Agility is used to:
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- Calculate attack rolls
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- Calculate damage with ranged weapons
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- Calculate Evasion Value
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Use Agility for checks that involve precise motion, or swift response time such as:
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- Maintaining balance while on a moving vehicle
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- Picking a pocket without being noticed
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- Picking a lock or disabling a trap
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- Moving silently or sneaking up on prey
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- Resisting attempts to grab, pull, or push you
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- Maneuvering a vehicle without crashing
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## Mental
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### Resolve
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Resolve represents the mental strength and control a character has over their thoughts. It is used to resist mental conditions related to drugs or magical effects and when calculating [[#Health]] and [[#Willpower]].
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### Reaction
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Reaction represents how quickly you can react to a new scenario. It is used when determining initiative order, how many actions you can take during a round of combat, and your Evasion Value.
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### Logic
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Logic measures your ability to reason, research, analyze information, and determine trajectories. Logic is used to:
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- Calculate attack rolls with exotic weapons
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Use Logic for checks that involve gathering information, understanding technology, or making deductions such as:
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- Conducting research
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- Using unknown technology
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- Solving a mystery
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- Determining enemy resistances and vulnerabilities
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### Memory
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Memory is your ability to remember and apply past experience or studied information. Memory is used to:
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- Craft and repair items
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Use Memory for checks that involve remembering lore, or past experiences such as:
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- Recalling information about a craft or trade
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- Recalling information about arcane arts
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- Recalling information about the environment
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## Spiritual
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### Self
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I intend for this to be used in various magic systems as a kind of spiritual health/strength
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### Composure
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Composure measures a character's ability to stay composed in social encounters and dangerous situations. It is used when trying to hide your intentions from others and maintain focus in dangerous situations.
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### Awareness
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Awareness reflects how attuned you are to the world around you and represents perceptiveness and intuition.
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Use Awareness for checks to intuit clues about the environment and people such as:
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- Picking up on subtle signals happening around you
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- Determining the intentions of other people
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- Calming domesticated animals
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### Presence
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Presence represents your ability to interact with others and can represent a charming or commanding personality.
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Use Presence for checks to persuade, intimidate, or fit in with other people such as:
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- Persuading someone to join your cause
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- Intimidating a guard to let you by
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- Avoid making blunders in front of powerful characters
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- Entertain an audience
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## Derived Attributes
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### Health
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Health is the amount of damage a character can receive before going down or dying. Health is calculated with the following equation rounded up.
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$$
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Health=(30+Body+Resolve+Self)*3
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$$
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This gives a range of health values between 0 and 180.
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### Willpower
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Willpower is a measure of mental health and is derived from [[#Resolve]] and [[#Composure]]. Willpower can be used as a resource to gain certain affects. You can decrease your current Willpower by 1 to to heal a single point of [[03 🟡 Damage#Superficial Damage|Superficial Damage]] or it can be used to reroll a single die and you must use the new roll. You regain Willpower up to your max as described in the [[04 🟡 Healing#Regaining Willpower|Regaining Willpower]] section.
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$$
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Willpower=Resolve+Composure
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$$
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If the sum of your Resolve and Composure is less than 1 your Max Willpower is set to 1. This gives a range of Willpower values between 1 and 20.
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### Evasion Value
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Evasion Value (EV) is the target that enemies must reach to hit you in combat. EV is equal to 10 + Agility + Reaction.
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# Next Section
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[[02 🔵 Skill Descriptions]]
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