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# Backgrounds
[[02 🟠 Adherent]]
[[03 🟠 Artist]]
[[04 🟠 Criminal]]
[[05 🟠 Homesteader]]
[[06 🟠 Maker]]
[[07 🟠 Outcast]]
[[08 🟠 Politician]]
[[09 🟠 Rustic]]
[[10 🟠 Scholar]]
[[11 🟠 Soldier]]
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# Adherent
Before you began adventuring, you committed yourself to a faith, belief, or cause. The exacting tasks required of this commitment -- daily prays, holy rites, or cryptic ceremonies -- instilled in you a sense of duty and purpose.
## Skill Bonuses
Choose two from Arcana, Culture, Medicine, Religion, or Science to increase by +2.
Choose two from Animal Handling, History, Performance, Persuasion, or Politics to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Arcana, Culture, Medicine, Religion, or Science to gain a Novice Specialization of your choice.
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# Artist
You doggedly practiced artistic pursuits before taking up the adventuring life. Countless hours of practice, reflection, and expression altered the way you see the world, and demand for your artistic expression grew.
Perhaps you began as an acrobat honing your body, a dour thespian in search of a patron to admire your dark performances, or a bubbly singer enraptured by the applause of strangers.
## Skill Bonuses
Choose two from Acrobatics, Crafting, History, Performance, or Religion to increase by +2.
Choose two from Arcana, Culture, Engineering, Science, or Slight of Hand to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one fromAcrobatics, Crafting, History, Performance, or Religion to gain a Novice Specialization of your choice.
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# Criminal
You were a cutpurse, grifter, thief, or assassin. Surviving in the criminal underworld while plying your nefarious trade taught you patience, resourcefulness, and careful planning.
Perhaps you were a pickpocket jailed one too many times, a con artist hoping to fleece the rich out of their ill-gotten gains, or an assassin ready to turn over a new leaf after being left for dead.
## Skill Bonuses
Choose two from Acrobatics, Deception, Politics, Slight of Hand, or Stealth to increase by +2.
Choose two from Intimidation, Investigation, Perception, Survival, or Tactics to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Acrobatics, Deception, Politics, Slight of Hand, or Stealth to gain a Novice Specialization of your choice.
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# Homesteader
You forged a livelihood in the places between civilizations. The demands of frontier life calloused you, but you understand the wilderness and your place in it.
Perhaps you were a weather-beaten frontiersman done with the lumber camps, a hermit who wished to quit your seclusion, or a young hunter ready to test your mettle on more dangerous prey.
## Skill Bonuses
Choose two from Animal Handling, Environment, Maneuver Vehicle, Medicine, or Survival to increase by +2.
Choose two from Athletics, Crafting, Engineering, Perception, or Stealth to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Animal Handling, Environment, Maneuver Vehicle, Medicine, or Survival to gain a Novice Specialization of your choice.
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# Maker
You pursued a unique, often profitable craft and became an export. Those with an eye for quality might seek you work out among hundreds of other crafters.
Perhaps you were the disgraced scion of an illustrious family of jewelers, a famous swordsmith ready to test your finest work, or a toy maker who manufactured clockwork monstrosities.
## Skill Bonuses
Choose two from Crafting, Engineering, Investigation, Persuasion, or Slight of Hand to increase by +2.
Choose two from Arcana, History, Insight, Performance, or Science to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Crafting, Engineering, Investigation, Persuasion, or Slight of Hand to gain a Novice Specialization of your choice.
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# Outcast
You spent your life surviving on scraps and taking what you could. Living on the streets sometimes left you on the wrong side of the law, but you were instilled with skills to survive, overcome, and prosper.
Perhaps you were an urchin chased from your stomping grounds, a pickpocket who tried to make ends meet, or a bandit who left the life, wanting to make amends.
## Skill Bonuses
Choose two from Deception, Insight, Intimidation, Stealth, or Tactics to increase by +2.
Choose two from Acrobatics, Athletics, Environment, Slight of Hand, or Survival to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Deception, Insight, Intimidation, Stealth, or Tactics to gain a Novice Specialization of your choice.
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# Politician
Lessons of decorum and expectations of duty and honor granted expert understanding of the world and your place within it, as well as the station and manner of others.
Perhaps you were a dignitary from a far-off land, a master of spies working at the queen's bidding, a constable tasked with capturing fugitives, or a noble stricken with wanderlust.
## Skill Bonuses
Choose two from Culture, Perception, Performance, Persuasion, or Politics to increase by +2.
Choose two from Deception, Insight, Intimidation, Investigation, or Maneuver Vehicle to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Culture, Perception, Performance, Persuasion, or Politics to gain a Novice Specialization of your choice.
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# Rustic
You spent most of your life as no one of consequence. Years of hard work gave you an unshakeable resolve, but your past is no mystery and affords you no grand understanding of the world.
Perhaps you were the blacksmith's child who preferred to wear the armor, a shepherd who watched her flock be stolen by raiders, or an elderly miner who wanted to see the world before the end.
## Skill Bonuses
Choose two from Animal Handling, Athletics, Environment, Insight, or Survival to increase by +2.
Choose two from Crafting, Maneuver Vehicle, Medicine, Religion, or Stealth to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Animal Handling, Athletics, Environment, Insight, or Survival to gain a Novice Specialization of your choice.
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# Scholar
You spent years research a branch of study. Time spent in academic pursuits honed your mind, allowing you to view the world through an intellectual lens afforded to few.
Perhaps you were only recently a student eager to learn outside the classroom, a teacher who retired but wasn't ready to stop hands-on learning, or a discredited researcher expelled but driven to prove your theories right. Regardless, your way has always been lit by your keen mind, and you retain a desire to know more.
## Skill Bonuses
Choose two from Arcana, Engineering, History, Investigation, or Science to increase by +2.
Choose two from Culture, Persuasion, Politics, Religion, or Tactics to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Arcana, Engineering, History, Investigation, or Science to gain a Novice Specialization of your choice.
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# Soldier
You spent a significant amount of time risking your life to defend others. You survived through rigorous training, discipline, and sacrificing comforts that most people take for granted.
Perhaps you were a veteran who washed out, a deserter who ran from the atrocities of war, or a fresh-faced patriot who went looking for new ways to fight your your cause. Whatever course you took, you remain forever changed having borne the weight of duty.
## Skill Bonuses
Choose two from Athletics, Intimidation, Maneuver Vehicle, Perception, or Tactics to increase by +2.
Choose two from Acrobatics, Animal Handling, Deception, Environment, or Medicine to increase by +1.
Choose any other two skills not previously chosen and increase one by +2 and the other by +1.
### Specialization
Choose one from Athletics, Intimidation, Maneuver Vehicle, Perception, or Tactics to gain a Novice Specialization of your choice.