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# Weapon Features
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Weapon features are unlocked for specific weapon types. Once you have unlocked a feature for a type of weapon any weapon of that type gains that feature. Likewise, unlocking a feature for one type of weapon does not unlock it for all of them. This also applies to the cost of weapon features. Unlocking level 1 damage upgrade for one handed swords does not affect the price or level of upgrades for two handed axes.
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Possible weapon features:
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- [[02 🟡 Weapon Proficiency|Weapon Proficiency]]
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- [[03 🔵 Damage Upgrade|Damage Upgrade]]
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- [[04 🔵 Extra Damage|Extra Damage]]
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- [[05 🟠 Extended Range|Extended Range]]
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- [[06 🟡 Extra Attacks|Extra Attacks]]
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# Weapon Proficiency
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Before any weapon upgrades can be purchased for a weapon type the character must have a weapon proficiency with that weapon type. Once a character has unlocked weapon proficiency with a specific weapon type they may add their strength to the damage of all attacks made using the weapon type. Also once weapon proficiency has been unlocked damage dice for that weapon type can explode when the max value for a dice is rolled.
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Experience Cost: 10
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Training Time: 1 month
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# Damage Upgrade
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_Prerequisites:_ [[02 🟡 Weapon Proficiency|Weapon Proficiency]]
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Increase the damage die to the next largest die available. If a weapon has multiple damage dice the dice must be upgraded individually. A die can only be upgraded twice from the base damage of the weapon and only the base damage dice may be upgraded. This means that a d4 can only be upgraded up to a d8 and a d10 can only be upgraded up to a d20.
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If [[04 🔵 Extra Damage|Extra Damage]] upgrades are purchased each of those additional dice must be upgraded individually. Meaning that if you upgrade a sword with a base damage of 1d6 to the max damage of 1d10 and then get the Extra Damage upgrade the new dice starts as a d6 and must be upgraded separately.
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| Initial | Next | Max |
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| ------- | ---- | --- |
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| d4 | d6 | d8 |
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| d6 | d8 | d10 |
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| d8 | d10 | d12 |
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| d10 | d12 | d20 |
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| d12 | d20 | d20 |
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Experience Cost: (level of upgrade) x 10
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Training Time: (level of upgrade) months
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| Level | Experience Cost | Training Time (months) |
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| ----- | --------------- | ---------------------- |
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| 1 | 10 | 1 |
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| 2 | 20 | 2 |
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| 3 | 30 | 3 |
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# Extra Damage
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_Prerequisites:_ [[02 🟡 Weapon Proficiency|Weapon Proficiency]]
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Add a new damage die for a specific weapon type. The new damage die is the base damage die for the weapon regardless of the current die used for the weapon. Each upgrade must be purchased individually meaning that you can't jump from upgrade level 1 to upgrade level 3. You have to purchase each individual level.
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If the base damage of a weapon includes multiple dice an upgrade still only increases the number of dice by 1.
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Experience Cost: (level of upgrade) x 20
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Training Time: (level of upgrade) months
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Example:
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Sword has base damage of 1d6
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| Upgrade Number | Experience Cost | Training Time (months) | # of dice |
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| -------------- | --------------- | ---------------------- | --------- |
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| 1 | 20 | 1 | 2 |
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| 2 | 40 | 2 | 3 |
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| 3 | 60 | 3 | 4 |
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Second example:
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Better Sword has base damage of 2d6
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| Upgrade Number | Cost | Training Time (months) | # of dice |
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| -------------- | ---- | ---------------------- | --------- |
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| 1 | 20 | 1 | 3 |
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| 2 | 40 | 2 | 4 |
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| 3 | 60 | 3 | 5 |
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# Extended Range
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_Prerequisites:_ [[02 🟡 Weapon Proficiency|Weapon Proficiency]]
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Can only be unlocked for Ranged Weapons
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If the range of the attack is beyond the ideal range of the weapon the difficulty of the attack decrease by 3 for every level of this upgrade.
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# Extra Attacks
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_Prerequisites:_ [[02 🟡 Weapon Proficiency|Weapon Proficiency]]
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When a character takes the [[03 🔵 Actions#Attack (I)|Attack]] action on their turn they may take an additional number of Attack actions equal to the level of this upgrade without spending additional AP. Any unused extra attacks are lost after the character's turn ends.
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Experience Cost: (level of upgrade) x 40
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Training Time: (level of upgrade) x 4 months
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