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Archetypal features are the key feature for an archetype of character. This feature can be upgraded throughout the game to increase its 'potency'. The difference between an Archetypal feature and an Ability feature is that archetypal features can be upgraded while ability features can not.
The price of archetypal features increase as you unlock them. Unlocking a level 1 feature will raise the price of all other level 1 features.
Examples:
- 5e Sneak Attack, number of dice increase as the player levels up
- 5e Rage, number of charges increase as the player levels up
- 5e Second wind, number of charges increase as the player levels up
- 5e Bardic Inspiration, size and number of the dice increase as player levels up
Possible Features
- Combat Related
- Precision Attacks, similar to 5e sneak attack
- Rage, similar to 5e rage
- Master of Body, similar to 5e focus points
- Fighting Style, better at a specific type of fighting
- Number of fighting styles can increase
- Social Related
- Charismatic aura, allies within range get a bonus to social checks
- Number of uses and range can increase
- Social Understanding, learn an intimacy of the target
- Number of uses, number of targets, and level of intimacy can increase
- Exploration Related
- Studied Terrain/Enemy, similar to 5e favored terrain/enemy
- Universal
- Inspiring Speech, similar to bardic inspiration
- Down Time
- Engineer, better at crafting and studying?
- Field Medic, healing stuff?