Exhaustion measures a characters ability to function at the standard level. Every day that players don't complete a long rest they must make 2 Exhaustion Checks. When a player completes an Uncomfortable Long Rest they must make 1 Exhaustion Check. When a player reaches a new level of Exhaustion they immediately suffer the consequences of that level and continue to suffer those consequences until they lose the specific level of Exhaustion. This means that with 3 levels of Exhaustion a character suffers the consequences of level 1, 2, and 3. # Exhaustion Checks The difficulty of an Exhaustion check is based on the number of checks that have been made since the last Comfortable Long Rest. Exhaustion checks are a [[Body]] + [[Resolve]] check. The difficulty is equal to 2+ (2 x the number of checks made). When a character completes a Comfortable Long rest the number of checks made resets to 0 and the character decrease their exhaustion level by 1. # Exhaustion Levels | Level | Consequence | | ----- | ---------------------------------------------- | | 1 | -2 to all Physical and Mental Checks and Saves | | 2 | | | 3 | | | 4 | | | 5 | | | 6 | | | 7 | | | 8 | | | 9 | | | 10 | The character dies |