# Exhaustion Exhaustion measures a characters ability to function at the standard level. Every day that players don't complete a long rest they must make 2 Exhaustion Checks. When a player completes an Uncomfortable Long Rest they must make 1 Exhaustion Check. A creature suffers the effect of its current level of exhaustion as well as all lower levels. This means that with 3 levels of Exhaustion a character suffers the consequences of level 1, 2, and 3. Some special abilities and environmental hazards can also cause a player to need to make an exhaustion check. # Exhaustion Checks The difficulty of an Exhaustion check is based on the number of checks that have been made since the last Comfortable Long Rest. Exhaustion checks are a Stamina + Resolve check. The difficulty is equal to 2 + twice the number of checks rolled since the previous Comfortable Long Rest. When a character completes a Comfortable Long rest the number of checks made resets to 0 and the character decrease their exhaustion level by 1. # Exhaustion Levels | Level | Consequence | | ----- | ------------------------------------------ | | 1 | -2 to Physical and Mental Checks and Saves | | 2 | Disadvantage on skill checks | | 3 | Speed halved | | 4 | Willpower maximum halved | | 5 | Health maximum halved | | 6 | Disadvantage on attack rolls and saves | | 7 | -2 to Spiritual checks | | 8 | Speed reduced to 0 | | 9 | Willpower reduced to 0 | | 10 | The character dies |