Previous Section: [[10 ❌ Party Progression]] # Attribute Descriptions ## Physical ### Body Body represents the general sturdiness and integrity of the individual. Body is used when calculating health. ### Stamina Used for enduring extended affects. For example, an Athletics Check may be required to climb a wall but if climbing the wall takes more than one Turn the GM may call for a Stamina Save to make sure the character can hold themselves on the wall. The longer the scenario lasts the higher the DC should be. ### Strength Strength is raw muscle power, the ability to lift, carry, and hit with great force. Strength is used to: - Calculate damage with melee weapons. - Determine how much weight can be lifted or carried Use Strength for checks that involve feats of bodily force, such as: - Kicking down a door - Breaking free of bonds - Pulling, pushing, or lifting heavy objects - Climbing a rope or swimming against the current - Resisting an attempt to grab, pull, or push you ### Agility Agility represents nimbleness, speed, flexibility, and, coordination. Agility is used to: - Calculate attack rolls - Calculate damage with ranged weapons - Calculate Evasion Value Use Agility for checks that involve precise motion, or swift response time such as: - Maintaining balance while on a moving vehicle - Picking a pocket without being noticed - Picking a lock or disabling a trap - Moving silently or sneaking up on prey - Resisting attempts to grab, pull, or push you - Maneuvering a vehicle without crashing ## Mental ### Resolve Resolve represents the mental strength and control a character has over their thoughts. It is used to resist mental conditions related to drugs or magical effects and when calculating [[#Health]] and [[#Willpower]]. ### Reaction Reaction represents how quickly you can react to a new scenario. It is used when determining initiative order, how many actions you can take during a round of combat, and your Evasion Value. ### Logic Logic measures your ability to reason, research, analyze information, and determine trajectories. Logic is used to: - Calculate attack rolls with exotic weapons Use Logic for checks that involve gathering information, understanding technology, or making deductions such as: - Conducting research - Using unknown technology - Solving a mystery - Determining enemy resistances and vulnerabilities ### Memory Memory is your ability to remember and apply past experience or studied information. Memory is used to: - Craft and repair items Use Memory for checks that involve remembering lore, or past experiences such as: - Recalling information about a craft or trade - Recalling information about arcane arts - Recalling information about the environment ## Spiritual ### Self I intend for this to be used in various magic systems as a kind of spiritual health/strength ### Composure Composure measures a character's ability to stay composed in social encounters and dangerous situations. It is used when trying to hide your intentions from others and maintain focus in dangerous situations. ### Awareness Awareness reflects how attuned you are to the world around you and represents perceptiveness and intuition. Use Awareness for checks to intuit clues about the environment and people such as: - Picking up on subtle signals happening around you - Determining the intentions of other people - Calming domesticated animals ### Presence Presence represents your ability to interact with others and can represent a charming or commanding personality. Use Presence for checks to persuade, intimidate, or fit in with other people such as: - Persuading someone to join your cause - Intimidating a guard to let you by - Avoid making blunders in front of powerful characters - Entertain an audience ## Derived Attributes ### Health Health is the amount of damage a character can receive before going down or dying. Health is calculated with the following equation rounded up. $$ Health=(30+Body+Resolve+Self)*3 $$ This gives a range of health values between 0 and 180. ### Willpower Willpower is a measure of mental health and is derived from [[#Resolve]] and [[#Composure]]. Willpower can be used as a resource to gain certain affects. You can decrease your current Willpower by 1 to to heal a single point of [[03 🟡 Damage#Superficial Damage|Superficial Damage]] or it can be used to reroll a single die and you must use the new roll. You regain Willpower up to your max as described in the [[04 🟡 Healing#Regaining Willpower|Regaining Willpower]] section. $$ Willpower=Resolve+Composure $$ If the sum of your Resolve and Composure is less than 1 your Max Willpower is set to 1. This gives a range of Willpower values between 1 and 20. ### Evasion Value Evasion Value (EV) is the target that enemies must reach to hit you in combat. EV is equal to 10 + Agility + Reaction. # Next Section [[02 🔵 Skill Descriptions]]