Once a hit has been landed the player rolls for damage based on the weapon they are using and any relative dice upgrades. The player also adds relevant modifiers like [[Attributes and Skills#Close Combat|Close Combat]] or [[Specialization]]. If any of the dice involved in a damage roll yield the maximum value that dice can roll a [[Wounds|Wound]] will be applied to the target as along as any damage gets through the Target's armor. >[!info] >Since John successfully hit Tom with his short sword he rolls a d6 for damage and then adds his [[Close Combat]] skill of +5. The dice rolled a 4 so his total is a 9.