- [ ] Character - [ ] What they know - [ ] Heritage - [ ] What they learned from growing up - [ ] Background - [ ] What they learned from living - [ ] What they can do - [ ] Specific abilities - [ ] Features - [ ] General capabilities - [ ] Attributes - [ ] Skills - [ ] How do they get better - [ ] Conflict - [ ] Adversaries - [ ] What they know - [ ] What they can do - [ ] Do they get better - [ ] How - [ ] Environment - [ ] What risks are created - [ ] Combat - [ ] Adversaries can deal damage - [ ] Adversaries can take resources - [ ] Stealing or destroying physical resources - [ ] Adversaries can prevent players from doing something - [ ] Social - [ ] Adversaries can prevent players from doing something - [ ] Adversaries can reduce players reputation - [ ] Adversaries can take resources - [ ] Destroying support from others - [ ] Harder to get new resources - [ ] Exploration - [ ] Environment can deal damage - [ ] Run out of water or food - [ ] Harsh environments deal direct damage - [ ] Extended exploration can lead to exhaustion - [ ] Environment can take resources - [ ] Includes hiding information - [ ] Environment can delay players - [ ] Why are they risks - [ ] How are they overcome - [ ] Encounters - [ ] When do dice get involved - [ ] How do dice get involved - [ ] Why do dice get involved