Files
rpg-system-notes/Version 1/Game Timing Canvas.canvas
2026-09-03 21:20:00 -06:00

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{"id":"e636915ac9a9b970","type":"text","text":"Players typically narrate details of their character's actions","x":340,"y":-5,"width":250,"height":90},
{"id":"2db929fc04fa42d1","type":"text","text":"Combat","x":180,"y":224,"width":250,"height":60,"color":"1"},
{"id":"e567fbc62f605c7e","type":"text","text":"Combat gets split into rounds lasting 6 seconds where character have a limited number of actions they can take in a single round","x":180,"y":420,"width":250,"height":181,"color":"1"},
{"id":"eb6c9a536b42e790","type":"text","text":"Turn order is defined by initiative","x":-239,"y":420,"width":250,"height":60,"color":"1"},
{"id":"d3535508ca3f57bc","type":"text","text":"Action points define what characters can do during a round","x":-239,"y":544,"width":250,"height":115,"color":"1"},
{"id":"09d60aa1cd2bfe48","type":"text","text":"Initiative actions","x":-195,"y":970,"width":250,"height":60,"color":"1"},
{"id":"c04ee69f36c3cb19","type":"text","text":"Characters can take actions depending on whether it is their turn or not","x":-70,"y":740,"width":250,"height":134,"color":"1"},
{"id":"0f66eda3bca4a08d","type":"text","text":"Anytime actions","x":90,"y":970,"width":250,"height":60,"color":"1"},
{"id":"5409562535e2280d","type":"text","text":"Dealing damage","x":340,"y":740,"width":250,"height":60,"color":"1"},
{"id":"b432d68705f26d11","type":"text","text":"Damage has to get through the target's armor","x":380,"y":905,"width":250,"height":95,"color":"1"},
{"id":"009c4b576ec19e20","type":"text","text":"Armor doesn't change the required roll to hit but does change how much damage the character takes","x":380,"y":1060,"width":250,"height":161,"color":"1"},
{"id":"28c632b9cdf94827","type":"text","text":"Only base damage can penetrate armor","x":660,"y":1060,"width":250,"height":60,"color":"1"},
{"id":"8074bc77ca1a78b1","type":"text","text":"A sword does 1d8 base damage and an additional 2d4 poison damage. If the base damage doesn't get through the armor the poison damage won't be applied","x":660,"y":1200,"width":250,"height":234,"color":"1"},
{"id":"5e2a490905de61df","type":"text","text":"Typically lasts less than a minute in game","x":-160,"y":284,"width":250,"height":60,"color":"1"},
{"id":"83bcd9c38d8aa65c","type":"text","text":"Might be longer if there are breaks for banter or stuff like that","x":-510,"y":320,"width":250,"height":97,"color":"1"},
{"id":"45bd0fe27bcdfb40","type":"text","text":"Reputation","x":1120,"y":400,"width":250,"height":60,"color":"5"},
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{"id":"fac6a137ed566dd2","type":"text","text":"Contacts are typically NPCs that a player character knows and can ask for a favor. ","x":1400,"y":544,"width":250,"height":173,"color":"5"},
{"id":"96bc5972a7af0b82","type":"text","text":"Connections","x":1400,"y":874,"width":250,"height":60,"color":"5"},
{"id":"abb343d6a6cf0d5d","type":"text","text":"Loyalty","x":1740,"y":874,"width":250,"height":60,"color":"5"},
{"id":"91e85b89cc6e6a35","type":"text","text":"Represents what a contact knows or can achieve in a scenario. Character's typically won't know this exactly but may get a rough idea","x":1400,"y":1007,"width":250,"height":180,"color":"5"},
{"id":"7017fe64d8f6c740","type":"text","text":"Represents what a contact is willing to share or do. Character's won't typically know a contact's loyatly to other characters but may have a good idea of personal loyalty","x":1740,"y":1007,"width":250,"height":208,"color":"5"},
{"id":"980be4324422fee8","type":"text","text":"Reputation defines how a character is known. It isn't measured numerically but rather by deeds that people would have heard about. It varies depending on the group the character is interacting with.","x":965,"y":544,"width":250,"height":284,"color":"5"},
{"id":"32a1f2014b91b6f0","type":"text","text":"Reputation can be affected by other characters","x":1120,"y":901,"width":250,"height":99,"color":"5"},
{"id":"0cb7c772ec5de420","type":"text","text":"Older deeds have less of an impact on reputation","x":805,"y":901,"width":250,"height":60,"color":"5"},
{"id":"45f1edf8df5f1fd5","type":"text","text":"Affected by the results of other encounters. Performing poorly in a social encounter may decrease a character's reputation in related social groups and performing well in a combat encounter may increase reputation with groups that look fondly on combat.","x":967,"y":1082,"width":250,"height":351,"color":"5"},
{"id":"25d9ff4945d29e26","type":"text","text":"Exploration","x":1960,"y":10,"width":250,"height":60,"color":"4"},
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{"id":"c6002d2e1aecd782","type":"text","text":"Lower fidelity of play. Characters do general things and can have goals but the players aren't narrating the exact details","x":-914,"y":-49,"width":250,"height":148},
{"id":"f8c6bf8ef4d53dbf","type":"text","text":"Downtime","x":-1234,"y":-5,"width":250,"height":60},
{"id":"1d9e5a1a0806af71","type":"text","text":"Game Timing","x":-260,"y":-220,"width":250,"height":60},
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{"id":"f72cccc27fbb8fa4","type":"text","text":"Travel","x":-1234,"y":179,"width":250,"height":60},
{"id":"ae3a9b604b13a3fb","type":"text","text":"In between adventures","x":-1500,"y":179,"width":250,"height":60}
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