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rpg-system-notes/Version 0.5/11 Combat/Combat Process/Roll for Damage.md
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2026-09-03 21:20:00 -06:00

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Once a hit has been landed the player rolls for damage based on the weapon they are using and any relative dice upgrades. The player also adds relevant modifiers like Attributes and Skills#Close Combat or Specialization. If any of the dice involved in a damage roll yield the maximum value that dice can roll a Wounds will be applied to the target as along as any damage gets through the Target's armor.

[!info] Since John successfully hit Tom with his short sword he rolls a d6 for damage and then adds his Close Combat skill of +5. The dice rolled a 4 so his total is a 9.