768 B
768 B
Initiative 2 AP
A character can attempt to grab on to a target by making an 1 Opposed Checks of Version 1/Notes/3 Skills/Skills/Athletics + Version 1/Notes/2 Attributes/1 Physical/Strength against the target's Version 1/Notes/3 Skills/Skills/Athletics + Version 1/Notes/2 Attributes/1 Physical/Strength or Version 1/Notes/3 Skills/Skills/Acrobatics + Version 1/Notes/2 Attributes/1 Physical/Agility. If the target fails they gain the Grappled Condition until they are freed. On the target's turn they can reattempt the Opposed Grapple Check. A different character can make an Opposed Version 1/Notes/3 Skills/Skills/Athletics + Version 1/Notes/2 Attributes/1 Physical/Strength check to free the grappled creature.