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<img src="Promotion/minosUUIDGeneratorForGodotIcon.svg" width="128" height="128">
# [Minos UUID Generator](https://minosuuidgenerator.carrd.co) for Godot
A UUID generator for [Godot Engine](https://godotengine.org/), with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
*NOTE: This is for Godot 4 only, and only supports GDScript as of right now (C# on the way!)*
## Features
- Custom node (UUIDManager) that stores the UUID
- Automatically generates UUID when node is created
- Automatically removes UUID when node is deleted
- (Optional) debug messages to make sure UUIDs are always working
- Easily create UUIDs at runtime, just need to instantiate the node and the rest is done automatically
## Installation
Copy the `minos_uuid_generator` directory into your `res://addons/` directory. Then make sure to enable the plugin in `Project Settings -> Plugins`.
## Documentation
- [GDScript](Documentation/GDScriptDocumentation.md)
- C# Coming soon!
## Contributors
Minos UUID Generator for Godot is made by [Minoqi](https://freelancefelix.com).
## License
Licensed under the MIT license, see `LICENSE` for more information.