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20 lines
448 B
GDScript

extends BaseWidgetNode
class_name PitchWidgetNode
var sprite: Sprite2D
var label: Label
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
sprite = get_node("Sprite2D")
label = get_node("Label")
var label_size = label.size
func _update_data():
if sprite == null or label == null:
return
sprite.rotation = host_vehicle.pitch_rad
label.text = str(int(rad_to_deg(host_vehicle.pitch_rad))) + " \u00B0"