33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
<img src="Promotion/minosUUIDGeneratorForGodotIcon.svg" width="128" height="128">
|
||
|
||
# [Minos UUID Generator](https://minosuuidgenerator.carrd.co) for Godot
|
||
|
||
A UUID generator for [Godot Engine](https://godotengine.org/), with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
|
||
|
||
*NOTE: This is for Godot 4 only, and only supports GDScript as of right now (C# on the way!)*
|
||
|
||
## Features
|
||
|
||
- Custom node (UUIDManager) that stores the UUID
|
||
- Automatically generates UUID when node is created
|
||
- Automatically removes UUID when node is deleted
|
||
- (Optional) debug messages to make sure UUIDs are always working
|
||
- Easily create UUIDs at runtime, just need to instantiate the node and the rest is done automatically
|
||
|
||
## Installation
|
||
|
||
Copy the `minos_uuid_generator` directory into your `res://addons/` directory. Then make sure to enable the plugin in `Project Settings -> Plugins`.
|
||
|
||
## Documentation
|
||
|
||
- [GDScript](Documentation/GDScriptDocumentation.md)
|
||
- C# Coming soon!
|
||
|
||
## Contributors
|
||
|
||
Minos UUID Generator for Godot is made by [Minoqi](https://freelancefelix.com).
|
||
|
||
## License
|
||
|
||
Licensed under the MIT license, see `LICENSE` for more information.
|