Files
car-os/menus/display_settings/shape_render.gd
T
2026-07-04 18:22:23 -06:00

38 lines
935 B
GDScript

extends Polygon2D
var num_circle_points: int = 100
var circle_radius: float = 100.
var window_size: Vector2i
var window_center: Vector2i
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
window_size = DisplayServer.window_get_size()
window_center = Vector2i(window_size.x/2, window_size.y/2)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_option_button_item_selected(index: int) -> void:
if index == 0:
# circle
_generate_circle_points()
elif index == 1:
# rectangle
pass
func _generate_circle_points():
var new_polygon = []
for i in range(num_circle_points-1):
var rot_angle: float = 2.*PI * ((i+1) / float(num_circle_points))
var x = circle_radius * cos(rot_angle)
var y = circle_radius * sin(rot_angle)
new_polygon.append(Vector2(x, y))
polygon = PackedVector2Array(new_polygon)