Files
car-os/widgets/accelerometer/scripts/accelerometer_widget_node.gd
T
2026-07-04 18:22:23 -06:00

33 lines
1.1 KiB
GDScript

extends BaseWidgetNode
class_name AccelerometerWidgetNode
var accel_vector: Line2D
var x_vector: Line2D
var y_vector: Line2D
var label: Label
var origin: Vector2 = Vector2(0., 0.)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super._ready()
Signals.linear_acceleration_updated.connect(_on_linear_acceleration_updated)
label = get_node('Label')
accel_vector = get_node("AccelVector")
accel_vector.points = [origin, origin]
x_vector = get_node("XVector")
x_vector.points = [origin, origin]
y_vector = get_node("YVector")
y_vector.points = [origin, origin]
func _on_linear_acceleration_updated(sensor_ip: String, linear_acceleration: Array):
var accel_vec = Vector2(-linear_acceleration[1], linear_acceleration[0])
var vec_norm: Vector2 = accel_vec.normalized()
var vec_length: float = accel_vec.length()
var accel_g = vec_length / Constants.g
var x_vec = Vector2(vec_norm.x*vec_length, 0)
accel_vector.points = [origin, accel_vec * 10]
x_vector.points = [origin, x_vec * 10]
y_vector.points = [x_vec * 10, accel_vec * 10]
label.text = str(round(accel_g*100)/100) + ' g'