33 lines
955 B
GDScript
33 lines
955 B
GDScript
extends BaseWidgetNode
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class_name AccelerometerWidgetNode
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var accel_vector: Line2D
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var x_vector: Line2D
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var y_vector: Line2D
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var label: Label
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var origin: Vector2 = Vector2(0., 0.)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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super._ready()
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label = get_node('Label')
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accel_vector = get_node("AccelVector")
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accel_vector.points = [origin, origin]
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x_vector = get_node("XVector")
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x_vector.points = [origin, origin]
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y_vector = get_node("YVector")
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y_vector.points = [origin, origin]
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func _update_data():
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if y_vector == null:
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return
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var lateral_gs = host_vehicle.lateral_accel
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var accel_g = lateral_gs.length() / Constants.g
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var end_point = Vector2(lateral_gs.y, -lateral_gs.x)
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var forward = Vector2(0, -lateral_gs.x)
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accel_vector.points = [origin, end_point * 4]
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x_vector.points = [forward * 4, end_point * 4]
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y_vector.points = [origin, forward * 4]
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label.text = str(round(accel_g*10)/10) + ' g'
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