20 lines
448 B
GDScript
20 lines
448 B
GDScript
extends BaseWidgetNode
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class_name PitchWidgetNode
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var sprite: Sprite2D
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var label: Label
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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sprite = get_node("Sprite2D")
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label = get_node("Label")
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var label_size = label.size
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func _update_data():
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if sprite == null or label == null:
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return
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sprite.rotation = host_vehicle.pitch_rad
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label.text = str(int(rad_to_deg(host_vehicle.pitch_rad))) + " \u00B0"
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