Files
car-os/widgets/accelerometer/scripts/accelerometer_widget_node.gd
T

32 lines
896 B
GDScript

extends BaseWidgetNode
class_name AccelerometerWidgetNode
var accel_vector: Line2D
var x_vector: Line2D
var y_vector: Line2D
var label: Label
var origin: Vector2 = Vector2(0., 0.)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
super._ready()
label = get_node('Label')
accel_vector = get_node("AccelVector")
accel_vector.points = [origin, origin]
x_vector = get_node("XVector")
x_vector.points = [origin, origin]
y_vector = get_node("YVector")
y_vector.points = [origin, origin]
func _update_data():
if y_vector == null:
return
var lateral_gs = host_vehicle.lateral_accel
var accel_g = lateral_gs.length() / Constants.g
var x_vec = Vector2(lateral_gs.x, 0)
accel_vector.points = [origin, lateral_gs * 4]
x_vector.points = [origin, x_vec * 4]
y_vector.points = [x_vec * 4, lateral_gs * 4]
label.text = str(round(accel_g*10)/10) + ' g'