Add initial v2 folders
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![[06 Qualities]]
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![[06 Qualities]]
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![[05 Background]]
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![[05 Background]]
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![[07 Contacts|07 Contacts]]
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![[07 Contacts|07 Contacts]]
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![[08 Features]]
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![[Version 0.5/1 Characters/08 Features]]
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This is the skill that is used with the weapon. Unless the GM says otherwise use Agility as the linked [[Skills|Skill]].
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This is the skill that is used with the weapon. Unless the GM says otherwise use Agility as the linked [[Version 0.5/3 Skills/Skills|Skill]].
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---
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---
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meta: "True"
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meta: "True"
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---
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---
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Character creation is entirely point buy but you can buy [[03 Lineage|Lineage]], [[04 Heritage|Heritage]], and [[05 Background|Background]] and which can grant [[Version 1/Notes/2 Attributes/Attributes]], [[Skills]], and [[08 Features|Features]] then left over points can be used to purchase more Attributes, Skills, and Features. Also have a way for players to create their own Lineage, Heritage, and Background.
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Character creation is entirely point buy but you can buy [[03 Lineage|Lineage]], [[04 Heritage|Heritage]], and [[05 Background|Background]] and which can grant [[Version 1/Notes/2 Attributes/Attributes]], [[Version 0.5/3 Skills/Skills]], and [[Version 0.5/1 Characters/08 Features|Features]] then left over points can be used to purchase more Attributes, Skills, and Features. Also have a way for players to create their own Lineage, Heritage, and Background.
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Essentially a Lineage will grant +2 attributes and -1 attribute, some number of skills, and features. Heritage and background will do similar stuff. Will also probably give Knowledge and Language skills.
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Essentially a Lineage will grant +2 attributes and -1 attribute, some number of skills, and features. Heritage and background will do similar stuff. Will also probably give Knowledge and Language skills.
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Skill checks are types of [[1 Checks]] that are typically called for when a character is trying to do something. When the GM calls for a Skill Check they will typically name one [[Version 1/Notes/2 Attributes/Attributes|Attribute]] and one [[Skills|Skill]] which will be used as modifiers to the roll.
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Skill checks are types of [[1 Checks]] that are typically called for when a character is trying to do something. When the GM calls for a Skill Check they will typically name one [[Version 1/Notes/2 Attributes/Attributes|Attribute]] and one [[Version 0.5/3 Skills/Skills|Skill]] which will be used as modifiers to the roll.
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An Attack Roll is a specific [[2 Skill Checks|Skill Check]] that is called for when the goal of a task is to deal damage. The modifiers for an Attack Roll are always [[Version 1/Notes/2 Attributes/1 Physical/Agility]] and the relevant [[Skills| Skill]]. If the character is using a weapon the weapon will list the [[Skills|Skill]] that is to be used. If the character is unarmed they will either use [[Version 1/Notes/3 Skills/Skills/Brawling]] or [[Martial Arts]].
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An Attack Roll is a specific [[2 Skill Checks|Skill Check]] that is called for when the goal of a task is to deal damage. The modifiers for an Attack Roll are always [[Version 1/Notes/2 Attributes/1 Physical/Agility]] and the relevant [[Version 0.5/3 Skills/Skills| Skill]]. If the character is using a weapon the weapon will list the [[Version 0.5/3 Skills/Skills|Skill]] that is to be used. If the character is unarmed they will either use [[Version 1/Notes/3 Skills/Skills/Brawling]] or [[Martial Arts]].
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![[Actions]]
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![[Version 0.5/9 Game Timing and Actions/Actions/Actions]]
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+1
-1
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- They have positive and bad traits
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- They have positive and bad traits
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- Some are negative
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- Some are negative
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- They allow you to get another quality during character creation
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- They allow you to get another quality during character creation
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- [[08 Features]]
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- [[Version 0.5/1 Characters/08 Features]]
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- Should characters start with any features?
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- Should characters start with any features?
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- I don't think so. New characters have qualities which grant some abilities but don't have any actual features yet
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- I don't think so. New characters have qualities which grant some abilities but don't have any actual features yet
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## Attributes
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## Attributes
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---
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![[00 Character]]
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![[00 Character]]
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![[Version 1/Notes/2 Attributes/Attributes]]
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![[Version 1/Notes/2 Attributes/Attributes]]
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![[Skills]]
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![[Version 0.5/3 Skills/Skills]]
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![[Character Creation]]
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![[Character Creation]]
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![[Character Progression]]
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![[Character Progression]]
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![[Party Progression]]
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![[Party Progression]]
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![[0 Rolling Dice]]
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![[0 Rolling Dice]]
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![[Health and Wounds]]
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![[Health and Wounds]]
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![[Game Timing]]![[Encounters]]
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![[Version 0.5/9 Game Timing and Actions/Game Timing]]![[Encounters]]
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![[Version 1/Notes/11 Combat/Combat|Combat]]
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![[Version 1/Notes/11 Combat/Combat|Combat]]
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![[Exploration]]
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![[Exploration]]
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![[Version 1/Notes/13 Social/01 🔵 Social Encounters]]
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![[Version 1/Notes/13 Social/01 🔵 Social Encounters]]
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# Round
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# Encounter
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# Session
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# Arc
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# Campaign
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| 🔵 | Complete, awaiting review |
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| --- | ---------------------------------- |
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| 🟢 | Main concept is here, needs polish |
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| 🟡 | General idea of content |
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| 🔴 | Ideas are here but no content |
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| ❌ | Not started |
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