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2026-09-03 21:20:00 -06:00

4.2 KiB

Name Description
Melee Melee weapons can not be used to make ranged attacks and their range is equivalent to the reach of the character using them. The typical reach of a character is 5 feet.
Ranged Ranged weapons can not effectively make melee attacks. If a character makes a melee attack with a ranged weapon treat the weapon as an improvised weapon.
Autofire When a ranged weapon has the Autofire property it can be used to take an Autofire Action.
Reload Indicates that the weapon needs to be reloaded when it runs out of ammo. If a ranged weapon does not have this property it is automatically reloaded after each attack and the character using the weapon does not need to take the 03 🔵 Actions#Reload Weapon (I) action after running out of ammo.
Non-lethal When a weapon has the non-lethal property it always deals superficial damage. Non-lethal weapons can be used to deal lethal damage but suffers a -2 penalty to attack rolls when attempting to deal lethal damage.
Damage Type Some weapons have a damage type property that indicates what type of damage the weapon deals as base damage. This property overwrites the standard damage type of the weapon.
Reach Some weapons grant the character additional reach when interacting with characters and objects while using the weapon. These weapons have the Reach property followed by a number equal to the additional distance in feet that the character can reach when using the weapon.
Finesse If you have proficiency with the weapon type you can add Agility to your damage instead of Strength.
Heavy Use Strength instead of Agility when rolling to hit a target.
Thrown This weapon can be thrown and considered a ranged weapon.