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rpg-system-notes/Version 0/Damage and Wounds.md
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2026-09-03 21:20:00 -06:00

3.3 KiB

#draft/1

Damage

Damage comes in two flavors Aggravated and Superficial. When a character's total received damage is equal to or greater than their max health they go Down. If they remain down for one full round of combat (5 seconds in game time) the character dies. If a character has Aggravated Damage greater than or equal to their max health they die with no chance of being picked up.

Superficial Damage

Superficial damage is dealt whenever a damage roll includes a 1 or the largest damage dice is a d6 or smaller.

Aggravated Damage

Aggravated damage is dealt whenever the largest dice is a d8 or larger and there isn't a 1 on any of the dice.

Healing

#Superficial Damage can be healed with rest. While resting for a full 8 hours a character can roll a dice to determine how much health they can heal. The size of the dice is determined by the character's Attributes and Skills#Body Attribute as seen in the table below. The player can roll a number of dice equal to half their Attributes and Skills#Stamina score rounded up. You can always roll a minimum of 1 die.

Body Range Dice
-10 to -7 d4
-6 to -3 d6
-2 to +2 d8
+3 to +6 10
+7 to +10 d12

#Aggravated Damage requires medical care and a Attributes and Skills#Medicine check to heal. To heal damage for different health thresholds requires different Medicine DCs as seen in the table below:

Health Threshold Medicine DC
Above 75% 10
75% to 50% 15
50% to 25% 22
Below 35% 30

If the Medicine Check is successful the character can convert a number of Aggravated damage to Superficial damage using the same healing rules as healing Superficial damage.

Health Thresholds

The health thresholds are 75%, 50%, and 25% of the character's max health rounded up. When a character drops below 75% health they have a -1 to all rolls. When they drop below 50% the penalty increases to -3. When below 25% the penalty is -5.

Damage Types

TBD

Wounds

Whenever a damage dice rolls its maximum value a wound is dealt to the target. The severity of the wound is based on the #Health Thresholds that a character is in after the damage is applied. Healing wounds requires a Medicine check and time requirement as specified by the wound.

Minor Wounds

Minor wounds are wounds that have a detrimental effect on the character but are unlikely to have any long term affects and many characters will know how to heal or stabilize these wounds. Examples of minor wounds are broken fingers or toes, dislocated shoulders, etc.

Major Wounds

Major wounds have a detrimental effect now and may lead to long term or permanent damage if not treated soon. In order to treat major wounds a character would need to have at least some knowledge of medicine but many characters would be able to stabilize a major wound.. Examples of major wounds are large cuts to appendages, torn muscles, concussions, etc.

Fatal Wounds

Fatal wounds will lead to the death of a character of not treated soon and will always have long term detrimental affects. To fully treat a fatal wound a character would need an in depth understanding of medicine and only characters with some knowledge of medicine could stabilize a fatal wound.