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Features
Types of Features
Archetypal Features
Archetypal features are features that follow a specific archetype as defined in the 01🟠 Step-by-Step Character Creation section. These features typically have a progression of five main features and a variety of "supporting" features that are related to the main ones. A list of archetypal features can be found in the 01 🔴 Archetypal Features section.
Weapon Features
Weapon features may be unlocked as many times as desired unless the weapon or feature says otherwise. Weapon features only apply to a single weapon type. E.g. if you unlock an extra attack for Knives you don't get an extra attack for One Handed Swords. A list of weapon features can be found in the 01 🟡 Weapon Features section.
Armor Features
Armor features give characters additional abilities and benefits to characters when they are using related types of armor. A list of armor features can be found in the 01 ❌ Armor Features section.
Ability Features
Ability features grant new ability that characters can use. These features are often active features that a player must choose to use. A list of ability features can be found in the 01 ❌ Ability Features section.
Skill Features
Skill features grant additional abilities when characters use the related skill. These are often passive bonuses rather than abilities that can be used actively. A list of skill features can be found in the 01 ❌ Skill Features section.
Tool Features
All tools have a tool proficiency feature that is required to use the tools effectively. Anyone can use a hammer but using a hammer to construct furniture requires some expertise. A list of tool features is available in the 01 ❌ Tool Features section.
Feature Properties
All features have properties that determine how much they cost, if they have any prerequisites, or if they can be purchased multiple times.
Cost
All features have some cost in experience points. The price of repeatable features often increases based on the number of times the feature has already been purchased.
Prerequisites
Some features require that a character has met certain requirements before they can be purchased. These requirements can be minimum skill or attribute levels or even other features.
Repeatable
Some features can be purchased multiple times. Features with the Repeatable property can be purchased a number of times equal to the number that follows the property. If there is no number the feature has no limit on how many times it can be purchased.
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10 ❌ Party Progression