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rpg-system-notes/Version 0.5/18 Statuses/Statuses/Exhaustion.md
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Exhaustion measures a characters ability to function at the standard level. Every day that players don't complete a long rest they must make 2 Exhaustion Checks. When a player completes an Uncomfortable Long Rest they must make 1 Exhaustion Check. When a player reaches a new level of Exhaustion they immediately suffer the consequences of that level and continue to suffer those consequences until they lose the specific level of Exhaustion. This means that with 3 levels of Exhaustion a character suffers the consequences of level 1, 2, and 3.

Exhaustion Checks

The difficulty of an Exhaustion check is based on the number of checks that have been made since the last Comfortable Long Rest. Exhaustion checks are a Body + Resolve check. The difficulty is equal to 2+ (2 x the number of checks made). When a character completes a Comfortable Long rest the number of checks made resets to 0 and the character decrease their exhaustion level by 1.

Exhaustion Levels

Level Consequence
1 -2 to all Physical and Mental Checks and Saves
2
3
4
5
6
7
8
9
10 The character dies