1.3 KiB
Previous Section: 05 🔵 Advantage and Disadvantage
Game Timing
There are five general measurements used to describe the division of time within the game.
Campaign
A campaign is a complete game focusing on a continuous series of characters or events.
Story
A story is a discrete portion of a narrative that often takes several session to play out. Stories generally have an overall goal or framework, such as "Overthrow the king."
Session
A session is a single evening of gaming, generally encompassing several encounters.
Encounter
Encounters are moments in the game that are especially challenging, intense, and time-sensitive. Most game sessions include at least one encounter, and two to five is standard. Encounters can be Exploration, Social, or Combat.
All three types of encounters are likely to use the rule systems covered here. Challenges or rules specific to each type of encounter are discussed in their individual sections.
Round
A unit of time used to measure combat encounters. A round normally lasts about 6 seconds in combat situations. The point during a round when you are up in initiative is called your turn.
Downtime
Existing outside the normal game timing there is downtime. This is time between encounters or sessions that pass without roleplaying, which is narrated in an abstract fashion.
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02 🔵 Initiative