24 lines
1.7 KiB
Markdown
24 lines
1.7 KiB
Markdown
# Exhaustion
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Exhaustion measures a characters ability to function at the standard level.
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Every day that players don't complete a long rest they must make 2 Exhaustion Checks.
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When a player completes an Uncomfortable Long Rest they must make 1 Exhaustion Check.
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A creature suffers the effect of its current level of exhaustion as well as all lower levels. This means that with 3 levels of Exhaustion a character suffers the consequences of level 1, 2, and 3.
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Some special abilities and environmental hazards can also cause a player to need to make an exhaustion check.
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# Exhaustion Checks
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The difficulty of an Exhaustion check is based on the number of checks that have been made since the last Comfortable Long Rest. Exhaustion checks are a Stamina + Resolve check. The difficulty is equal to 2 + twice the number of checks rolled since the previous Comfortable Long Rest. When a character completes a Comfortable Long rest the number of checks made resets to 0 and the character decrease their exhaustion level by 1.
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# Exhaustion Levels
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| Level | Consequence |
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| ----- | ------------------------------------------ |
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| 1 | -2 to Physical and Mental Checks and Saves |
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| 2 | Disadvantage on skill checks |
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| 3 | Speed halved |
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| 4 | Willpower maximum halved |
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| 5 | Health maximum halved |
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| 6 | Disadvantage on attack rolls and saves |
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| 7 | -2 to Spiritual checks |
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| 8 | Speed reduced to 0 |
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| 9 | Willpower reduced to 0 |
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| 10 | The character dies |
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