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rpg-system-notes/Version 1/Chronicles of Fate/01 🟠 Character Creation and Progression/01🟠 Step-by-Step Character Creation.md
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Previous Section: [[04 🔴 Safety Tools|Safety Tools]]
# Step-by-Step Character Creation
## Coming up with a Character Concept
### Character Archetypes
#### Artisan (Might need a different name)
Artisans love to take stuff apart and put it back together again but better, most of the time. They are responsible for inventing new technologies and equipment to help move the party forward even if they aren't always the best at using it themselves.
#### Barbarian
Barbarians are known for their savage attacks and ability to sustain large amounts of damage. They are often the first line of offense in battle but aren't particularly savvy when it comes to socializing.
#### Bard
Bards are found wherever there are stories to tell or tales to learn. They excel at performing and pretending but are often most known for their ability to remember knowledge.
#### Fighter
Fighters are all around combat characters. They focus on being able to use a variety of weapon and armor types and improving their prowess with that equipment.
#### Manipulator
Manipulator are often the face of a party. They know who to talk to and when to talk to them. They're typically charismatic and quick witted in social situations but require support in combat situations.
#### Knight
Knights are known for their gleaming armor that allows them to stroll through a battlefield without fear of taking damage.
#### Medic
Medics are the ones that keep everyone else alive. They are experts at healing wounds and curing diseases. If you plan on taking a lot of damage make sure you bring your medic along to save you once the fighting is done.
#### Monk
Monks focus on mastering their body and mind and turning them into razer sharp weapons to deal with any threat.
#### Ranger
Sometimes nature is better than society. Rangers excel at navigating through wilderness and surviving harsh environments.
#### Researcher
Researchers are the ones that discover long forgotten lore, corporate secrets, and scientific breakthroughs. This archetype includes scientists, priests, and even spies (sometimes).
#### Rogue
Rogues are the dastardly individuals that excel at going where they aren't wanted and taking what isn't theirs.
#### Tactician
Tacticians know the strengths of their companions, the weaknesses of their targets, and the best way to match those up to guarantee success.
## Determining Starting Attributes
Player characters start with every Attribute at 0 and spend Attribute Points to increase them. Players have 28 points to spend on Attributes which will get a character to 2 on every Attribute and 3 on a few of them. The average score for a typical human is 0 for every attribute. There is no minimum starting value for attributes but they can only be increased to a max of 6 during this phase of character creation.
## Determining Starting Skills
During character creation the maximum value for any given skill is 6 regardless of any bonuses that would increase a skill past this level. This limit is lifted after character creation.
## Choosing a Lineage
## Choosing a Heritage
## Choosing a Background
## Selecting Qualities
# Next Section
[[02 🔵 Lineage|Lineage]]