50 lines
2.9 KiB
Markdown
50 lines
2.9 KiB
Markdown
Previous Section: [[03 🟡 Damage]]
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# Healing
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## Healing Superficial Damage
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Superficial damage can be healed with rest. While resting for a full 8 hours a character can roll a dice to determine how much health they can heal. The size of the dice is determined by the character's Body Attribute as seen in the table below. The player can roll a number of dice equal to half their Stamina score rounded up. You can always roll a minimum of 1 die.
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| Body Range | Dice |
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| ---------- | ---- |
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| -10 to -7 | d4 |
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| -6 to -3 | d6 |
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| -2 to +2 | d8 |
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| +3 to +6 | 10 |
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| +7 to +10 | d12 |
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## Healing Aggravated Damage
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Aggravated Damage requires medical care and a Medicine check to heal. To heal damage for different health thresholds requires different Medicine DVs as seen in the table below:
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| Health Threshold | Medicine DC |
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| ---------------- | ----------- |
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| Above 75% | 10 |
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| 75% to 50% | 15 |
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| 50% to 25% | 22 |
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| Below 25% | 30 |
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If the Medicine Check is successful the character can convert a number of Aggravated damage to Superficial damage by rolling dice according to the rules for healing superficial damage.
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## Healing Wounds
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> [!WARNING] Healing Time
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> The current way of determining how long a wound takes to heal doesn't make sense.
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>
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> The goal is for the base healing time in days to be equal to the healing dc. Every point that you get over the dc you subtract from the total healing time. So a major wound has a DC of 20. If you roll a 25 you rolled 5 above the dc so you subtract that 5 from the healing time to get 15 days.
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Healing wounds requires medical care and a Medicine check to heal. The DV for different wounds can be found in the table below. After making a Medicine check subtract the DV from the total rolled to determine the number of days before the wound is healed. For example, a Medicine check of 25 for a major wound means that the wound will be healed in 15 days.
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| Health Threshold | Medicine DC |
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| ---------------- | ----------- |
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| Minor Wound | 10 |
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| Major Wound | 20 |
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| Fatal Wound | 30 |
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In the case of a failed Medicine check the check can be retried once per day. If left untreated only Minor wounds will heal naturally. Minor wounds will heal naturally in 10 days.
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## Regaining Willpower
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Willpower can be regained during Comfortable Long Rests. While resting a player can roll a die to determine how much willpower they regain. The size of the die is determined by the character's Self attribute as seen in the table below. The player can roll a number of dice equal to 1/4 of the character's Composure score rounded up. You can always roll a minimum of 1 die.
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| Self Range | Dice |
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| ---------- | ---- |
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| -10 to -7 | d4 |
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| -6 to -3 | d6 |
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| -2 to +2 | d8 |
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| +3 to +6 | 10 |
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| +7 to +10 | d12 |
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# Next Section
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[[05 🔵 Resting]] |