Files
car-os/views/ViewController.gd
T
2026-07-04 18:22:23 -06:00

49 lines
1.2 KiB
GDScript

extends Node
@export var view_2d: PackedScene
@export var view_3d: PackedScene
@export var show_view_2d: bool
@export var show_view_3d: bool
var view_2d_child: Node
var view_3d_child: Node
func _ready() -> void:
if show_view_2d:
view_2d_child = view_2d.instantiate()
add_child(view_2d_child)
if show_view_3d:
view_3d_child = view_3d.instantiate()
add_child(view_3d_child)
SettingSignals.settings_closed.connect(_on_settings_closed)
ServerSignals.sensor_approved.connect(_on_sensor_approced)
ServerSignals.sensor_declined.connect(_on_sensor_declined)
ServerSignals.sensor_request_received.connect(_on_sensor_request_received)
func add_widget(widget_type: String, widget_position: Vector2, widget_scale: float):
pass
func _on_sensor_request_received(sensor_ip, sensor_data):
print('here')
_on_open_settings_pressed()
func _on_sensor_approced(sensor_ip):
_on_settings_closed()
func _on_sensor_declined(sensor_ip):
_on_settings_closed()
func _on_open_settings_pressed() -> void:
if view_2d_child != null:
remove_child(view_2d_child)
if view_3d_child != null:
remove_child(view_3d_child)
func _on_settings_closed():
if view_2d_child != null:
add_child(view_2d_child)
if view_3d_child != null:
add_child(view_3d_child)