19 lines
1.5 KiB
Markdown
19 lines
1.5 KiB
Markdown
Previous Section: [[01🟠 Step-by-Step Character Creation|Step-by-Step Character Creation]]
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# Lineage
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Lineage represents the blood ties and hereditary traits of the a creature. It's what you're born to, no matter where you were born. Some lineage options are dwarf, elf, human, orc, etc.
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## Lineage Elements
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Your lineage dictates certain traits that your character has due to their ancestry. The following sections are included among the descriptions of each lineage option.
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### Age
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This represents the age when a member of the lineage grows into adulthood, and their expected lifespan. You can choose any starting age for your character, but if you want to a play a very young or very old character, make sure to run it by your GM first.
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### Size
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Most lineages are medium size category but some may be small. Large is not common
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### Speed
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Your speed determines how far you can move when traveling overland and in combat. Most creatures have only a walking speed, but some lineages grant special types of movement such as climbing or swimming speed.
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### Traits
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Each lineage grants hereditary traits that are unique to members of that lineage. These are traits your character is born with, such as a dwarf's ability to see in the dark. This can sometimes grant magical effects but those lineages are not described in this book.
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### Attributes
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Lineages grant bonuses to specific [[01 🟡 Attribute Descriptions|Attributes]]. Typically a lineage will grant +2 to one [[01 🟡 Attribute Descriptions|Attribute]], and +1 to two attributes.
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# Next Section
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[[03 🔵 Heritage|Heritage]]
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