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rpg-system-notes/What is needed.md
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2026-09-03 21:20:00 -06:00

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Markdown

- [ ] Character
- [ ] What they know
- [ ] Heritage
- [ ] What they learned from growing up
- [ ] Background
- [ ] What they learned from living
- [ ] What they can do
- [ ] Specific abilities
- [ ] Features
- [ ] General capabilities
- [ ] Attributes
- [ ] Skills
- [ ] How do they get better
- [ ] Conflict
- [ ] Adversaries
- [ ] What they know
- [ ] What they can do
- [ ] Do they get better
- [ ] How
- [ ] Environment
- [ ] What risks are created
- [ ] Combat
- [ ] Adversaries can deal damage
- [ ] Adversaries can take resources
- [ ] Stealing or destroying physical resources
- [ ] Adversaries can prevent players from doing something
- [ ] Social
- [ ] Adversaries can prevent players from doing something
- [ ] Adversaries can reduce players reputation
- [ ] Adversaries can take resources
- [ ] Destroying support from others
- [ ] Harder to get new resources
- [ ] Exploration
- [ ] Environment can deal damage
- [ ] Run out of water or food
- [ ] Harsh environments deal direct damage
- [ ] Extended exploration can lead to exhaustion
- [ ] Environment can take resources
- [ ] Includes hiding information
- [ ] Environment can delay players
- [ ] Why are they risks
- [ ] How are they overcome
- [ ] Encounters
- [ ] When do dice get involved
- [ ] How do dice get involved
- [ ] Why do dice get involved